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As with Pestilence, this can be combined with most other weapons and abilities. Explosion hits nearby enemies for 60% magic damage, while also making them take 25% more damage for 5 seconds. Unstable Mosquito: Summons mosquito that tracks enemies, exploding after 1 second.Great for PvP brawls where everyone is clumped together. Detonates afterwards, causing 75% damage to enemies and the same amount in healing to allies. Purgatory: Summon an AOE for 1.2 seconds that heals allise for 40% of spell power, and slows enemies.The debuff makes this a great combo with any weapon or attacking ability, even ultimates. Knocks enemies back on hit, while also causing them to take 25% more damage for 5 seconds. Pestilence: Launches 3 projectiles, dealing 40% magic damage each.Good for crowds of enemies, or keeping another player at bay. Corpse Explosion: Causes AOE explosion in target area, dealing 125% magic damage and snaring enemies for 1 second.Unholy revolves around debuffs, with many abilities causing enemies to take more damage. V Rising Ability Guide - Unholy Abilities Crimson Beam: Channels a beam that deals 150% magic damage to enemies, and 100% healing to allies hit - user is also healed for 25% of spell power per hit.Also causes an explosion at the end of the dash, dealing 150% magic damage. Heart Strike: Dashed forward, hitting all enemies for 150% magic damage while healing self for the same amount.This ability leaves a doppelganger on use, which tricks NPCs into attacking it. After attacking while hidden, deal 25% extra damage while healing 5% of max health. Veil of Blood: Dash in movement direction, turning invisible for 2.2 seconds.Trades the sustain of Sanguine Coil for a significant damage boost, and some crowd control. Shadowbolt: Projectile that deals 200% magic damage while also snaring enemies for 1 second.Very versatile due to being usable on both allies and enemies. If used on an ally, it heals them for 100% of your spell power, along with 40% to the user. Sanguine Coil: Launches a projectile that deals 75% magic damage, along with 40% life steal on hit.Will also knock back nearby enemies once the shield is applied. Crimson Aegis: Applies a shield equalling 200% of your spell power - this shield can also be given to allies when targeted.You cannot be hit when the counter attack is triggered, making it an excellent defensive option, even against groups of enemies. Blood Rite: Blocks attacks for 1.5 seconds, healing for 30% of spell power and dealing 100% magic damage in an AOE that also knocks back nearby enemies.Blood Rage: Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4.5 seconds.All players start with Veil of Blood, Shadowbolt, and Blood Rite. Most abilities trade damage for this increased sustainability, though abilities like Shadowbolt are still capable of good damage. These are always on very long cooldowns to balance out their effectiveness.īlood abilities primarily focus on life steal and self heals. Ultimate - Powerful abilities that can turn the tide of battle.Each ability group only has one travel ability. Travel - Primarily used for movement, while also granting buffs or dealing damage.There are a range of basic abilities, including single target ranged moves and AOE buffs for both yourself and allies.
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Basic - Can equip two basic abilities at a time.
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